Game Night: The Games

Here are a few games that you may want to try. Some are more rigid than others, but all of them are games that I have found to be fun. Some really great game information can be found listening to the Pulp Gamer podcast (check out their Game Kennel episode about Settlers of Catan). If you dig around on their website you can find stuff too. Be sure to check out the family game night stuff.

Apples to Apples

Players 4-8 (better with at least 5 people)
Time to learn: 3 minutes
Time to play: 30 minutes (1 game)
Where to buy: Wal-Mart, Target
Notes: This games is great for starting discussion as the real fun of it is arguing for your choices. When the game starts you may need to set the example by trying to persuade the judge, but students will quickly catch on. For more than 4 students we always use the speed variant that says that the last card laid down doesn’t count. This stops people from spending forever looking at their cards.

Wits and Wagers
Players: 4-20 (I think that whatever fills all the spots on the board is best. That is 7 players I think)
Time to learn: 5 minutes
Time to play: 30 minutes
Where to buy: Target
Notes: This is a trivia game where you can bet on your own answers or someone else’s answer. You don’t have to know everything just know who does know everything. 

Players: 2-5 (4 is best)
Time to learn: 10 minutes (but you really need to play a demo game to fully understand)
Time to Play: 30-45 minutes (depending on how much time people take for their piece)
Where to buy: Hobby Game Store;
Notes: This is a great gateway game to more complicated board games. It takes some skill, but mostly it is just random chance. It does encourage critical thinking and your strategy game students will be in to this game.

Settlers of Catan
Players: 3-4 (I would say it is way better with 4)
Time to learn: 30 minutes (this is with one person who is teaching the game. If no one has played before it may take longer)
Time to play: 90 minutes
Where to buy: Hobby Game Store: Some Barnes and Nobles:
Notes: I love this game because it teaches so many different skills an it requires players to interact every turn. It is a little hard to understand at first, but one you know how to play the game is elegant and has multiple strategies to winning. This is not the game for a student who gets easily frustrated if they don’t understand things. It will take at least a full play-through to really understand. 

Kid’s Games
You could have a theme night where you play tournaments  little kid game. Some that are fun: Sorry; Chutes and Ladders; Memory; Hungry, Hungry Hippoes; pick up sticks.

3 thoughts on “Game Night: The Games

  • July 23, 2008 at 2:40 PM


    I noticed that you added my game, Wits & Wagers! Woohoo! :-) The game definitely gets better with more people. The first bump in fun is with 6 or 7 people, but I think Wits & Wagers is most fun with 14+ people (7 teams of 1 – 3 people each. The important part is in having 7 different teams, they do not need to be of equal size (some people would rather play on their own team)).

    Team Wits & Wagers is a VERY very social game. Since no one will know any of the answers, everyone will be forced to discuss with their teammates to come up with a good estimate. So as soon as the question is asked, the room erupts with discussion (and espionage – listening to other teams to see who sounds authoritative on the issue). When the answer is revealed, there will lots of cheering and ahhhhs.

    You should also check out our next game, Say Anything. It is a cross between Wits & Wagers and Apples to Apples. Many people are saying it is an improvement over both games… It is so new, that it is not yet up on our website, but you can learn about it on the FunAgain Website.

    Designer of Wits & Wagers

  • July 28, 2008 at 6:06 PM

    This may hurt my geek cred a bit, but I never really was into RISK much. I was always too aggressive.

  • July 28, 2008 at 2:36 PM

    We’ve started a weekly RISK game in the afternoons. and TONS of teenage guys have come out. Right now we have to link three boards together and have enough guys for a fourth.

    My suggestion would be to chose games that are not only challenging but also allow some down time during other players turns. It’s great relational time with potentially some less engaging students.


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